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Need to figure out how I want to handle map generation and then I can return to this.

It'll be harder, but I'll probably just make NPCs dynamically path on paths. I can have randomly generated camp layouts, have a beginning quest where the player must explore to learn the layout, and then you can just change things up as part of the gameplay loop.

(10 edits)

Now that I'm forced to make faster progress, here are some soon changes. :)

  • NPCs linked to their cabins.
  • Health & Energy bars.
  • NPCs going to their cabins from 10 PM - 6 AM.
  • Fire animation (uncolored for now)

(updated this to remove things I've since added)