A downloadable game for Windows

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This is a camping game where you can partake in daily activities with dynamic randomly generated NPCs, each with their own clothing choices, personalities, likes, dislikes, and hobbies. Build relationships, romance them, and invite them on hangouts.

Explore the island (will feature the main campground, a beach, a forest, the mountains, and the dark deep forest), forage for things, fish, cut wood, sell any item for Orbs, hunt down and fight monsters, and build up the camp.

This game is in progress and inspired by Stardew Valley, Over The Garden Wall, and Gravity Falls, and prioritizes procedural generation and player interaction.


IF DOWNLOADING:

This is a very early prototype, basically a testbed. There’s no core loop yet. You can walk around, see early NPCs, explore parts of the map, and check out the art style. I’m releasing this version mainly for motivation and to gather thoughts on the concept, the visuals, or anything that feels off. Feedback is welcome!

In This Build (prototype-1.6.0 | Dec. 5, 2025):

  • Campground, Beach, Forest, and cabin interiors (early)
  • NPCs: Wander around and have unique appearances
  • Inventory, rocks (right click to pick up, same for worms found under them), Q to drop.
  • Footsteps (grass, wood, sand)

Next Update (prototype-1.7.0):

  • ???

Soon:

  • Main Menu
  • Intro sequence
  • Spawn in Player's Cabin with bed
  • Health & Energy on HUD
  • Working Bulletin Board menu on right click

Download

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Click download now to get access to the following files:

PackingFireflies_Prototype.zip 73 MB

Development log

Comments

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(10 edits)

Now that I'm forced to make faster progress, here are some soon changes. :)

  • NPCs linked to their cabins.
  • Health & Energy bars.
  • NPCs going to their cabins from 10 PM - 6 AM.
  • Fire animation (uncolored for now)

(updated this to remove things I've since added)