Initial Prototype
Packing Fireflies » Devlog
After the original, somewhat more feature complete prototype in MonoGame, I switched to Godot for better mod potential and faster development.
The Godot version began 2 weeks ago, and since then the big things created are:
| Feature | Current Progress | Needed Progress |
|---|---|---|
| NPC Campers | Random name, sex, and race. Random clothing and facial features. Wandering behavior. | Schedule system tied into camp activities. Individual cabins. Simple interaction (gifting) and relationship points. |
| Map | The early "Campground" location. Layout is a good indicator of what it'll look like. | Just less blank areas and more to interact with. |
| Items | Item registry that loads them from JSON (basically, modding support will be easy). Player has a simple inventory that automatically adds an apple to itself. | Better inventory, dropping and picking up items, and gifting to NPCs. |
| Animals / Bugs | Beginning of scripts worked out. Simple optimization. Worm entity (doesn't spawn in the demo build). | Having them spawn dynamically. |
I'm going to be adding a few small things very soon to test all of these out:
- Gifting items to NPCs with dialogue. [First phase of NPC interaction which is very important, also gives an item its first use]
- Lifting rocks (right clicking), adds a Rock to the inventory and spawns a few Bugs in its place. You can right click those to add them to your inventory as well. [Tests tile interaction, very simple 'foraging' that'll be used with collecting sticks, flowers, etc. and allows entities to spawn]
- Bulletin Board menu. [Paves the way for camp activities. Bulletin Board to show you the day's activities -> NPCs have something to add to their schedule -> NPCs wander the map dynamically.]
Files
PackingFireflies_Prototype.zip 70 MB
1 day ago
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Packing Fireflies
A game about camping.
| Status | Prototype |
| Author | Fawas Interactive |
| Genre | Adventure, Simulation |
| Tags | 2D, Atmospheric, Cozy, Top-Down |
| Languages | English |
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